you have the anchor point of your logo outside the object, as seen in the top and right views. With the Pan Behind tool (Y) move it along the Y axis (the green arrow) until it's at the center of your object, or modify the Y property of the anchor point of the controller.
Hi Marian and thanks for the reply, unfortunately I am unable to do as you have suggested.
I think (though I am no expert) that due to how AE imports the 3D PS5 file as a comp with a null controller I am unable to alter the position of the anchor point in relation to the actual 3D object. If I do as you suggested and push the Y axis towards the logo/shield the logo/shield moves also. I've tried using the pan behind tool too but with no success.
Does that make sense?
The object has it's properties linked to the controller's (they appear red on the timeline, they have expressions enabled) and altering them won't do anything. So you need to have the Flattened copy controller (2nd layer) selected when using Pan Behind, or on the timeline alter the properties of the same 2nd layer.
thanks again, I'll try that tonight when I get home.
Sorry, I just tried working with a 3D file from Photoshop, and it looks it's not that easy.
I managed to move the center of the object to its actual visual center by editing some of the expressions
changed the values for Anchor Point and Position in the PSD layer (not the controller) from [960,540,0] to [0,0,0] and by rotating the controller I also manage to rotate the object around its visual center, not some random anchor point.
I'll have to dig more into those expressions, see how I could make things easier.
You've got a couple of easy options here. The first is to open up your PSD file, select the 3D layer and choose Return Mesh to original position. It's a little icon that looks like a house in the 3D mesh panel. This should center the mesh in the composition.
The second is to duplicate the Controller null, rename it, then move the dupe into the center position and make the dupe the parent of the controller null.
A third option would be to make make the dupe the parent of the camera and animate the camera instead of the layer.
many thanks for the many replies, I tried them all with varying degrees of success.
Mariann, I tried your method, switching off the expression for the anchor point and the position but I couldn't get it to wotk that way.
Fuzzy, I also tried it your way but again I could not get it to work.
Rick, I had already tried returning the mesh to it's origonal position but it did not work.
However, your suggestion about creating a new null object, positioning it in the centre of the shield and parenting the 3D controller null to it did work
I'm struggling to figure out why it doesn't work straight from PS but I suspect it's maybe got something to do with the lack of extruded depth...
More likely though I'm not doing it right TBH.
Again, many thanks to all for the help.
and the finished article...