I discovered the same thing, it's a shame that project hasn't been kept up to date, it could really help simplify content distribution side by only having to publish one set of streams for iOS and Flash...
If you have any luck porting it up to the latest version of OSMF please post back here!
I found this is implemented in JWPlayer, and initial testing show it works well.
Tests page, playing HLS generated by diverse sources, here:
(note the first test - apple's reference bip bop - doesn't work!)
Some more links
Thread about it here:
JW Doco on adaptive framework:
Note it's not part of the core yet, but as I said, haven't found a serious problem with it yet.
Thanks Nick, good to know.
JWPlayer is not really applicable for my needs (ie. commercial use) but it's nice to know the problem is at least solved somewhere!
Appreciate you coming back and posting!
re: the OSMF module - Matthew also said he might look at it in coming holidays, but nothing concrete.
How come you don't want to use JW for commercial site? Is it how you have to use/licence their stuff for ads?
Basically, yeah, the clients I build players for aren't interested in licensing fees and all that goes along with it.
OSMF is more than good enough for them, and they don't have to worry about that stuff.