1 person found this helpful
It's hard to tell because we can't see the position values for the camera and the layer.
I'd guess that you've experienced a orientation flip because the camera passed 0 in Z and the Point of Interest for the camera is at 0. This can be avoided in a number of ways. Reveal the Rotation, Orientation and position properties of the camera and I'll know for sure.
It would also help you diagnose these problems if you opened up View Options and turned on Camera Wireframes. I have mine set to always.
If you turn on wireframes you'll see that your camera is not pointing at the layers. I don't know why you've animated camera rotation. Do you have the camera oriented to to path, is the point of interest turned on? You could be experiencing gimball lock.
The best way to animate a camera is to make a 3D null the parent. Now you've got a camera on a dolly. Gimbal lock is not a problem, point of interest is not a problem, and everything is easier.
Cool, thanks. I'll try that out.
The rotation is animated because the camera flies through the middle of a logo (the logo layer was turned off), and the rotation added a cool effect
Parenting the camera to a null works like a charm. Many thanks.