Please let me know if this should go somewhere else, I'm not sure if it should go here or the Flash Builder forum.
I'm running Flex 4.6. I have a mobile application that runs in both android and ios.
I wrote a native extension for android that allows us to tap into the device's bluetooth and read from a connected external GPS.
This will NEVER work in ios, since the particular bluetooth used by the GPS is not supported.
I added the default platform to the extension so I could run in the emulator, along with the Android-ARM
In the mobile application, I added the ane to the Flex Build Path where it has a big ol' X next to it and says "This ANE does not support Apple iOS platform".
I then added the ANE to the Flex Build Packaging for just Android.
Everything's ok when I run android or the emulator. I also have Capabiliites.os checks around where I use the code to make sure if I'm not on android, it doesn't get called.
When I build OS, of course everything goes wrong. I tried including the ANE in the package and I get this:
Error occurred while packaging the application:
Warning: Using default implementation for native extension 'com.threegis.NavcomStarfireBluetooth'
Exception in thread "main"
If I don't include the package and check "Ignore Errors", I get:
Some classes used in the application could not be resolved for packaging. See error log for more details.
Is there any way around having to write a native library for iOS and include it in the ANE? Since the functions are never called, all I need are empty functions, I think. Still, I'd rather it just used the default platform and didn't worry about it, since none of the functions will be called anyway.