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Loading SWFs at runtime is not supported on iOS due to Apple's terms of service. The simulator does not reflect this behavior.
Thanks for the response.
Hmmmm.... I see the predicament. I'll throw this out there. Can anyone think of a way to mimmick this? In other words, my PC app shows a viewer slides. The slides are both animated and resizable. As they are Flash, they scale very well (type remains clear no matter the size) and the animations are smooth.
If I write a native IOS app in XCode I could probably achieve this with KeyNote or something. Packaging for IOS I'm losing the ability to load swf's. Is there another inventive way to achieve this aesthetic with packaged IOS?
The correct answer to this question appears to be that Apple's terms of service *do not* prohibit the loading of swf's on IOS from remote servers dynamically at runtime. They prohibit the loading of swf's that *contain executable ActionScript code*.
I loaded a PPT into Adobe Connect and then retrieved the resultant slide swf's from the Connect server. I took these swf's and loaded them into my iPad app, dynamically at runtime, from a remote server. The swf's loaded and animations played. I made no changes to my code. I'm just using a plain old SWFLoader object.
Loading swf's dynamically at runtime from remote servers into IOS works - if you make the swf's right. How to do that I'm not sure.