1 Reply Latest reply on Dec 5, 2012 11:16 AM by roymeo_

    Native extensions

    Ben Danis Level 1

      I am trying to test out the native extensions and am having the biggest problems with every precompiled package i try.  Wondering if I am doing anything wrong

       

      I am simply trying to use the Vibration example that is provided by Adobe.

       

      When i try to run in debug mode (with iPad simulator)

      com.adobe.nativeExtensions::Vibration is not defined

       

      Although i've added the Vibration AS library as a library path and added the ANE to the Native Extensions.

       

      If i try to package to a device.  Then i get Java errors

      Exception in thread "main" java.lang.Error: Unable to find named traits: com.adobe.nativeExtensions::Vibration

                at adobe.abc.Domain.resolveTypeName(Domain.java:231)

                at adobe.abc.Domain.resolveTypeName(Domain.java:148)

                at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6665)

                at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java:5909)

                at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4628)

                at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:3514)

                at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:2215)

                at adobe.abc.LLVMEmitter.optimizeABCs(LLVMEmitter.java:526)

                at adobe.abc.LLVMEmitter.generateBitcode(LLVMEmitter.java:336)

                at com.adobe.air.ipa.AOTCompiler.convertAbcToLlvmBitcodeImpl(AOTCompiler.java:472)

                at com.adobe.air.ipa.BitcodeGenerator.main(BitcodeGenerator.java:82)

      Compilation failed while executing : ADT

       

      Was the package provided by Adobe not meant to run on a Mac or iOS?

       

      If i try repackaging with only iOS, same story, it cannot run in debug mode on my desktop. And the IPA simply keeps a blank screen.

       

      I'm trying to set up a workflow that will make it easy for Obj C and AS3 programmers to work together.  Has anyone achieved that yet?