This is general, but I was wondering if anyone else has had this problems, as it's happened to 2 different apps I recently posted to the app store.
Basically, the apps worked in the simulators fine, I intalled and tested on 10 different iphones, and it works fine. When I packaged up the app, and downloaded from the app store after approval there were various missing images. For example, 3 images on a page with 6 png would be missing. They weren't loaded any differently.
So I rechecked the app in flex simulators, worked fine, installed on phones, worked fine. I could not replicate problem anywhere. I randomly just resaved out a few images and that 'appears' to have worked. So when my next app was exhibiting the exact same behaviour, i 'resaved' out the broken images and a few were fixed, but a few are still broken.
This is just so strange, since I can't replicate the issue anywhere except after downloading from the app store.
Anyone else having similar issues?
Make sure your paths are *NIX compatible. Things like incorrect case or spaces in the file name will work just fine in the emulator, but fail on the device.
Are you saying the images work when installed on the device using a provisioning profile, but that very same app doesn't work when downloaded from the app store? If that's the case, the problem is probably in your build settings (IE. not including all the asset files, etc.)
The cases are correct, and yes, when I install the app on my device (several devices) with a provisioning profile they work great, no missing images. The only time it happens, is after i package it up to the app store and download it from there. I checked the assets and they are all included. Any other suggestions?