Why not publish the .swf with higher quality audio... at least 96kbps... or 128?
If swf file size is an issue, why not use an external audio file? .... then you can keep the quality up.
Posting a link would give us a chance to test/compare ourselves.
HMMM! Verrrrrry interesting.
Yes file size is an issue, it's a large project.
Exterenally host it?
Where could I go and do that?
I'm not familiar with this process. Can you please tell me exactly how it works?
And....that means both servers need to be up and running? Kinda sounds a bit shakey. This project needs to be strong and stand alone to go here and there. Durable.
I feel safer if its all in one piece. Bam.
You know, I noticed "FAST" and "BEST" does not make a difference to file size or quality.
Could I be wrong?
External audio does not mean an external server, it just means that the audio files are stored outside of the .fla and then brought in via a new sound object using loadSound (in AS2).
I regularly have 100s of MB of music available and played in a .swf that is only a couple hundred kb.... all the music is loaded from external files.
So use loadSound in AS2, and in AS3... I'm not sure! But here's some info to get you started: