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1. Re: render backdrop blurred
Dee McDee Jan 6, 2012 5:33 AM (in response to schnell09)All textures in Shockwave 3D must be power of 2 (e.g. 32, 64, 128, 256, 512, 1024) in dimension. This is in common with many graphics cards.
If you use non-power-of-2 textures, Director has to resize them before they can be displayed.
I suspect the resize method is nearest neighbor, which is probably why your texture appears slightly blurred.
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2. Re: render backdrop blurred
schnell09 Jan 6, 2012 6:22 AM (in response to Dee McDee)Amazing! Thank you very much!

