What do you mean by "reinstate"?
Are you saying you edited the clip on the timeline and you'd like to lock the audio and video back together?
Or are you saying you'd like to replace the edit clip with the unedited clip? (That's easy. Just grab it from your Project/Media panel.)
I am just guessing a bit, as I do not have PrE 8, but in your Project Panel (where your Imported media is), you should be able to just drag that AV Clip to another Video Track, allowing its Audio to go to a fee Audio Track (the original Audio Track should now be free). Then, Alt+click on the Video portion, and Delete it.
If you match up the CTI (Current Time Indicator) to the Head of the existing Video Clip, with Snap ON, when you drag very close to the CTI, the Clip will snap to it.
PS - I don't think that PrE has the Match Frame function, like PrPro does, or that would work too.
As I said, I had previously unlinked audio from clips on the timeline and deleted it. I'm looking for a way to add and link the audio that I deleted back on to the video without taking the original file from the Project panel and re-editing it.
So, there is no way for me to just reinstate the audio on the clip rather than pulling the original from the project panel and editing it to fit?
That's extremely annoying.
Thanks for the help.
That's the way most Non-Linear-Editors work. Original files are untouched - what the project records are the details of how you want to change them. Once you delete those details they are irretrievable unless a) You undo steps with [Ctrl]+[Z] (this requires you to have kept the project open) or b) You open one of the backups that PRE makes of your .prel file that relates to a time before you made the deletion. These are stored in the Adobe Premiere Elements Auto-Save folder below the project folder.
Insanity is hereditary, you get it from your children
OK. Thanks for the info.
Looks like I'll just have to do it the more time consuming way.
How time-consuming is it to pull a clip from the media panel to your timeline? You can do it with one click and one move!
Considering it's not only one clip but several, and each clip has been edited specifically to fit in to an overlay and has separate SFX attached to it... then yes, it will be time consuming.
Thanks for reading my posts properly and a special thanks for the unhelpful and sarcastic reply.
This might be a good place to make a workflow suggestion for next edit.
When I am editing, after a major session, I will do a Save_As, incrementing the Project's name. This does two things:
Leaves the previous Project untouched, along with its Auto_Save files, and keeps my "new" Project in PrE. This allows me to go back, should there be a change in the project, say a client, who changes their mind. It is sort of like having a full, continuing History.
When I am done editing for the day, I will then do a Save_As_a_Copy, just to have everything up through that day, to fall back onto.
As PREL files (the Project files) are not that large, this method does not take up that much HDD space, even with the five (default) Auto_Saves. The more involved the editing, the great the frequency of Save_As copies I will make.
I do the same thing in Photoshop, Saving many versions of my Layered PSD's - just in case I do need to go back. I never Flatten, until the very end, right before delivery. In the case of Photoshop, one IS Saving the Image, so the files ARE much larger.
Sorry that there is not an "Easy Button," to just grab that Audio, but at least you still have it in the muxed files, that were Imported into the Project.
Thanks for the suggestion. I do actually do somrthing similar and back up all my previous saves to an external.
Unfortunately for me in this situation the audio was deleted so early in the editing process that if I went back to such an early version it would undo hours of work.
Thankfully this is a personal project so I can take my time with it. Time that I don't really have spare but, such is life.
You're right. It was a little of both. And uncalled for too.
Thanks for taking it with a sense of humor.