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Welcome to the forum.
What I did not find (may have just missed it) was the CODEC used for the Audio Stream in the video screen-cap file. What is that?
That variable FPS, also sounds a bit odd, and could be a contributing factor, or maybe not.
One test that I would run, would be to rip the Audio from the AV file, in say SoundBooth, or Audition, and listen carefully to that. Then, if all is good, I would Save_As a PCM/WAV @ 48KHz 16-bit, and Import that into PrPro. Mute the muxed Audio Stream from the AV file, and drag that PCM/WAV from the Project Panel, to the Timeline, aligning it with the Video portion of that AV file. How does that sound?
Though there is more about footage from Camtasia, there are also some links to a few FRAPS threads, in this ARTICLE. Mostly, they address Video aspects, but there might be some useful tips on Audio too.
Thanks for answering!
The codec used for audio (and video) would be MPEG-1 L2.
Ripping the audio and importing it in a different format would probably fix the audio thing, but not the video problem.
The video is still effed up in the import. It stutters horribly together with the audio. It's like it runs in slowmotion.
Also, I'm looking ostensibly at working with around 30-40 of these video files to work with over the next month or so, I think it would be quite a hassle to run demuxing for every clip, considering
I'm also including a webcam video that has to be lined up with the original gameplay.
Anyway, that stuff is not important now, I just want to fix the video/audio import.
Maybe it's an unsupported codec thing?
For the Video, it is likely that the variable FPS is not going to work smoothly. PrPro does not handle variable FPS, though some players seem to play it fine.
Gotcha, but the FPS never really went under 40 at any point during recording. It seems weird that it couldn't handle that at all.
Cause in the preview playback the FPS seems to hit somewhere between 0.5-5 at certain points. At one point it just stops completely.
I tried using Windows Movie Maker and converting it to WMV and then importing, works like a charm.
However, the quality is much worse than the original.
It seems like the codec/format is the problem, so far.
With professional Video, the FPS does not change. When it does, in a game video-capture program, I doubt that PrPro can accommodate that. It is just something that the program is not designed to handle.
Great news. There is nothing like having a full toolbox to handle some of the oddities of video. If WMM works, then I would gladly use it.
Now, if you are not using the Live version (only works with WMV), you can Export to DV-AVI, though it will be Type I, and do the final edit in PrPro. WMV's are resource hogs, but might work there, too.
Okay, so I've made some progress today.
I managed to convert the original .avi to .wmv, Premiere Pro handled it just fine.
However, the video quality suffered greatly because of it.
Same bitrate, same resolution, same everything, just it looks alot worse.
I also tried using XviD codec instead of MPEG-1 when recording, no luck.
I also tried Motion JPEG. Same thing.
Premiere Pro still can't handle the .avi format.
Bandicam only makes .avi's, apparently.
It is however, the best performing software I've used to capture gameplay (and I've tried them all), so that has to stay.
At this point I'm looking at converting the original .avi's to something else (not WMV, cause it looks like crap), OR use another editing software
(Sony Vegas) to edit my stuff together. None of those solutions really work in the long run, since I need to be making 30+ of these videos a month.
There is no other alternative? Install some kind of codec to make Premiere Pro able to handle .avi's?
I'd much, much prefer to use Premiere Pro together with .avi's instead of converting and losing quality/time.
Any kind of tips are helpful!
Thank You, Thank You, Thank You! I would have never in a million years figured that out on my own!