you can insert a new empty keyframes (right click on frame 1 of your main timeline). add a stop() to the actions panel of your new frame 1 and add your title menu to the stage. add a button that will execute nextFrame() to advance to your previous first (and now 2nd) frame.
Thanks for the quick reply! I will test this out and let you know if I have any trouble. I really appreciate your help
p.s. please mark helpful/correct resonses, if there are any.
One more thing...and I know this isn't related to the topic but i think I'd ask anyway. Do you know how to loop a sound? I want to loop an audio file in the background of my game menu...and whenever I try to do this the audio staggers and sounds strange.
are you attaching your sound to a timeline or using the sound class to play your sound?
I am using the sound class (Embedded the sound, then converted it to a Sound)
the 2nd parameter of the play method is a loop parameter:
s = new Sound();
var sc:SoundChannel=s.play(0,999); //