When the scene contains any 3D rotated object, it doesn't render correctly when publishing to GIF format.
Version: Flash CS4
Steps to reproduce:
1- Create a new empty AS3.0 scene. Set the publish settings to generate a GIF animated image, set its "animate" option.
2- Add some empty frames. You don't need to set any interpolation between them.
3- On frame 1, draw any simple shape, select it (Ctrl-A) and turn it into a MovieClip (F8).
4- Publish, then play GIF file, just to checkout that generated GIF is OK.
5- On frame 1, select your shape, then select the 3D rotation tool. Rotate shape around any axis, any amount.
6- Publish again. Checkout GIF file... ERROR!! Shape position is wrong - it always goes to (0,0).
Can you reproduce it, or is it a problem with my installation?
EDIT: This thread tells about the bug. However, the suggested workaround (using export instead of publish) is not a final solution for me. As far as I know, exporting generates a much lower quality image. For example, it will always use pattern in resulting gif image, even if not desired. Am I wrong?