This is pretty clearly done in a 3D program and it even says so in the accompanying text. The rest sounds confusing. Not sure how you even came up with your idea of making matters complicated with cameras. All you will ever need is 3D layers and/or effects like Card Dance. There may be someone selling a template for that somewhere, but this can be pretty much all be done out of the box in AE. It will just take a moment to set it up. So what specifically is giving you trouble?
Setting up the rotation isn't hard, it's the distributing the layers in 3D space. There's a script for that. Look Here. After your rotation is animated and applied to each layer simply put the layers all in the same position, move down the timeline, then apply the script in the link.
Hello and thanks for the quick answers.
What I am having trouble with is recreating the rotation. I cannot do that only by animating XYZ.
Could you, please, elaborate a little more on that? Do you mean that I can use the card dance for that or to use it after I have made the animation.
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The rotation is just x y and z at different speeds. Something like rotate in x about 80 then slowly on to 360 or back to zero while rotating in z about five turns while rotating in y slightly to introduce a slight wobble. To exactly duplicate the movement step through the movie a frame at a time and just look at and count the rotation in a single axis at a time. It's too hard to do this on my phone so I'm guessing.
AE's 3D layers aren't going to give you the same look because they are only one pixel thick. You can stack a bunch of them up using a simple expression to add 1pixel to the z depth.
Thank you very much.
I don't worry about depth because the rotating object is made in Photoshop Extended and I rotate its controller layer.
Could it be that it is an orientation animation?
Not likely. You can't spin multiple revolutions with orientation. You could use orientation and z.
Can I adjust the rotation somehow so that it takes into account the world axes and not the local ones?
I'm not sure I follow you. Rotation values are always based on the x, y, and z planes of the layer. You can change the way the rotation tool (w) effects these numbers by selecting Local, World, or View axis modes or by picking Rotation or Orientation in the tool bar.
I usually do all of my rotation manipulation in the timeline.
Taking a closer look at the animation on my computer it looks like you can duplicate it with z and x rotation only. It just takes 3 keyframes for x and 2 for z with a little graph editor tweaking.
Thank you very much for the time you've taken to answer my questions.
I ended up keyframing the orientation at ordinary intervals (e.g., every 10 frames). It is so cumbersome as it sounds but the result looks pretty similar to the original.
Thanks again for your time.