I have a custom world map for my fantasy series created in Photoshop CS5 (in 2D) that I want to turn into a globe. The image size is 14,400 x 7200 pixels. When I convert the image to a 3D shape, (New Shape From Layer -> Sphere) the resulting 3D image loses so much resolution, that when I view it at actual pixels, I can barely even read any of the text. Everything is extremely blurry. Is there a way to fix this or is it simply a process of converting the image from a 2D object to a 3D object? Thanks.
Set your render quality to final. OpenGL will downsample any texture to the maximum size your graphics card can handle, that's why it loses resolution.
Trying to set the Render Setting to Final and then exporting the animation never allowed the images to be exported. It just hung there, forever. So I unchecked Open GL then created the 3D sphere and it didn't lose any resolution. So your advice helped, in a roundabout way. Thanks.