Hi there. Wondering if you guys can help. Downloaded demo of
Director 11 and it looks cool!
I need to create a 3d simulation of a radiotherapy machine.
It will be a simple set of 3d models which simulate the treatment
bed and the machine itself. I need parent-child relationships that
allow me to move bits of the machine around (move the bed up,
rotate the machine 90 degrees etc). Different bits of the machine
need to rotate round specified rotation points. I also need a
camera that can move freely round the whole machine and view it
from any angle.
Is it possible to do this in Director? and a 3d modelling
package (preferably not a mega expensive one).
How do you define the names and relationships in the scene
graph ina modelling package (say 3ds max)!
I'm sorry if I'm being lazy. I really need to do this by mid
June and have been playing with the Blender Game Engine which gets
me close, but not quite there. If someone tells me it can be done
I'll get the apps, books, whatever and get on to it.
I've done similar things at least conceptually, and it works
well, i.e. you don't need to be neither a 3D expert nor Lingo
expert to do it.
I used Cinema4d. There is a basic version available which
will do all you need here I think (support for HDRI, caustics etc.
etc. is irrelevant for this purpose anyway), and the price point is
way below Max. C4d is a favourite among many multimedia developers
who do not devote themselves 100% to 3D developement.
The parent/child relationship is taken care of in the 3D app.
If you name your top level object "machine", the bed object "bed"
and so on (inluding "camera1", "camera2"...), it's very easy to
access these in Lingo with simple and logical dot-notation like
my3Dscene.machine.bed.y = my3Dscene.machine.bed.y + 10
to make the 'bed' object rise ten units and so on.