while resolving issues with dynamic rtmp switching, I realized that there are no longer "FCSubscribe" calls in NetLoader and related classes (I switched from 1.4 to 1.6.1 a while ago). Not calling FCSubscribe before play2 causes streaming server (Wowza) not starting appropriate stream even if necessarry, and consequently, 'hanging' the player.
What was the reason for removing FCSubscribe calls from OSMF and what is the recommended way to go in 'my' case?
My fault, I'm sorry: It seems that FCSubscribe calls have never been included in OSMF. They were probably injected by the guy who worked on the project in the past, and they "vanished" when the project was upgraded to OSMF 1.6.1.
So, the question is different:
How to deal with the need for FCSubscribe calls, if I want to use OSMF?