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1. Re: Editing low-res proxy, then applying changes to high-res
c.pfaffenbichler Mar 1, 2012 6:23 AM (in response to spdorsey6969)2) IS there a "warp mesh" tool that I can use in place of the smudge tool?
Have you tried Filter > Liquify?
Is there a way for me to edit a lower-resolution version of this image, then apply the changes I made to the high-res version?
One could work with Smart Objects and later switch in higher resolution content, though that is little/no use for painting but rather for transformations for example.
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2. Re: Editing low-res proxy, then applying changes to high-res
spdorsey6969 Mar 1, 2012 7:12 AM (in response to c.pfaffenbichler)Liquify is a solution, thanks for offering that, but it is also not working very well at all. When I try to use the reconstruct tool after making some warps, it just hangs and I have to force-quit Photoshop.
this is killing me.
If I had a mesh-distort tool that could provide a parametric distortion based on curves, this problem would be solved.
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3. Re: Editing low-res proxy, then applying changes to high-res
c.pfaffenbichler Mar 1, 2012 7:14 AM (in response to spdorsey6969)If you would tell uns what exactly you are trying to do maybe someone could help you (screenshots might help illustrate the issue).
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4. Re: Editing low-res proxy, then applying changes to high-res
Noel Carboni Mar 1, 2012 7:14 AM (in response to spdorsey6969)Why are you editing in CMYK instead of RGB? Using RGB could net you some speed improvement.
-Noel
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5. Re: Editing low-res proxy, then applying changes to high-res
c.pfaffenbichler Mar 1, 2012 7:15 AM (in response to spdorsey6969)Additionally:
Why do you work in CMYK?
Are you working with CS5?
On performance in general:
http://kb2.adobe.com/cps/404/kb404439.html#main_Memory%20Usage
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6. Re: Editing low-res proxy, then applying changes to high-res
spdorsey6969 Mar 1, 2012 7:26 AM (in response to c.pfaffenbichler)I'm working in CMYK because my comp is for print and the source image was provided in CMYK. I don't want to mess with the color settings.
I'm using CS 5.5 with all current updates. I have also already altered my performance settings.
I think I may have found a solution (I'm still in the middle of workign with it).
1) I make a low-resolution version of the image (like 1200px wide)
2) I make my edits to the image using Liquify
3) before committing the Liquify changes, I "Save Mesh" in the Liquify tool
4) I open my high-resolution image
5) I use liquify, but I do not use any brushes, but in stead load my saved mesh from the low-res
6) profit.
This appears to be working, buit I have not tested it with large brush sizes yet. The brush size in Liquify tops out at 1500px, which is still waaaay too small for the nice, smooth curve I have to create over a 10,000 pixel area. I'll post with results of my tests.
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7. Re: Editing low-res proxy, then applying changes to high-res
c.pfaffenbichler Mar 1, 2012 7:30 AM (in response to spdorsey6969)Depending on the curvature the Filter > Displace with a custom Displacement Map might also be an option – albeit not a terribly intuitive method and the possible offset is limited, if I remember correctly.
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8. Re: Editing low-res proxy, then applying changes to high-res
spdorsey6969 Mar 1, 2012 7:36 AM (in response to spdorsey6969)This appears to be the solution (at least, it is for me). I can apply my changes to the low-resolution proxy by saving the mesh and then applying that same mesh to the high-resolution image. The large brush sizes (in comparison to the image resolution) that I am afforded in the low-res version are brought across to the high-res because the changes are not applied as brush strokes, but rather as alterations to an overall mesh. the changes to the mesh are what is transferred when I export and import.
Applying the mesh is pretty slow, and it requires a few tweaks at the high-res level, but it gets me 95% of the way there. I think this is workable.
To recap - here are the steps:
1) I make a low-resolution version of the image (like 1200px wide)
2) I make my edits to the image using Liquify
3) before committing the Liquify changes, I "Save Mesh" in the Liquify tool
4) I open my high-resolution image
5) I use liquify, but I do not use any brushes, but in stead load my saved mesh from the low-res
6) profit.
thanks for the help folks!
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9. Re: Editing low-res proxy, then applying changes to high-res
Noel Carboni Mar 1, 2012 10:05 AM (in response to spdorsey6969)spdorsey6969 wrote:
This appears to be working, buit I have not tested it with large brush sizes yet. The brush size in Liquify tops out at 1500px, which is still waaaay too small for the nice, smooth curve I have to create over a 10,000 pixel area. I'll post with results of my tests.It seems Adobe hasn't come out with Photoshop CS6 quickly enough for you. They're advertising that Liquify will be both MUCH faster and allow HUGE brush sizes.
-Noel

