4 Replies Latest reply on Apr 8, 2012 12:49 AM by MicMic1234

    mediaPlayerStateChange to "buffering" even when player is playing


      Hi all,

      I noticed that sometimes I get "mediaPlayerStateChange" event and the player state is "buffering" even when the player is actually playing. In addition, I get "bufferingChange" event and the buffering value on this event equals "true". The player is playing fine, however, I never get the "bufferingChange" with value false or "mediaPlayerStateChange" saying player state is now "playing".

      This is causing a visual bug in my player, since I have a buffering spinner that I choose to display according to player's state or according to "bufferingChange" events.

      Is it a known issue with OSMF? is there any workaround?