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You definitely need to test on the slowest device you have. People confuse mobile devices for computers. Nothing could be further from the truth. Your overall job is to never be doing too much at one time. Vectors are expensive on CPU and bitmaps are expensive on memory. It's your job to make sure you use the best possible mix of both.
Plan all your future transitions with this in mind. Never be doing "too much at once". You've already delayed some things from happening and found it to speed things up. That course is correct.
Is there a checklist somewere, can anyone give a hint on where to search? Like a checklist for how to animate in Animate/Flash Pro for mobile devices. I've seen things like not to much at the same time, no alpha, no mask, no vector, no bitmap. What is then left to be animated and how? Is there a difference between an animation created by action script and an animation created on a timeline?