I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.
I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot.
However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.
Anyone have any thoughts?
You definitely need to test on the slowest device you have. People confuse mobile devices for computers. Nothing could be further from the truth. Your overall job is to never be doing too much at one time. Vectors are expensive on CPU and bitmaps are expensive on memory. It's your job to make sure you use the best possible mix of both.
Plan all your future transitions with this in mind. Never be doing "too much at once". You've already delayed some things from happening and found it to speed things up. That course is correct.
Is there a checklist somewere, can anyone give a hint on where to search? Like a checklist for how to animate in Animate/Flash Pro for mobile devices. I've seen things like not to much at the same time, no alpha, no mask, no vector, no bitmap. What is then left to be animated and how? Is there a difference between an animation created by action script and an animation created on a timeline?