hi everybody - what is the best way to go about this?
at its most basic - i need to animate a line's beginning and
end points using tweener to 2 new points somewhere else on the
my first thought is to start with the excellent 3d spinning
cube example that kirupa made on kirupa.com and backtrack from
http://www.kirupa.com/developer/acti...ces_depths.htm but i'm hoping to find a much simpler and efficient way of
accomplishing what i need.
the problem that i know i need to get around is this.... i
have to find a way to have the Tweener class give me updated
positions of the x and y of the two points which make up the lines.
and somehow i have to use the drawing api to 'get inside of'
tweener to update the stage accordingly - reason for this is that
these lines will need to use the elastic tween and bounce around a