I have created a sprite xtra that does some drawing on the
asset. During playback, I need to know each time the asset has
reached the ending of the timeline (and/or beginning), if that
I thought kMoaMmEvent_SpanEnd would be the answer, but it
only fires when the asset leaves the stage (I believe).
And kMoaMmEvent_SpanBegin fires when the asset first starts
playing, not every time it is restarted during playback.
Also, I have downloaded the development kit and found the
documentation to be lacking in details. Does anyone know of a good
source of information for developing more complicated Xtra's?