0 Replies Latest reply on Apr 8, 2008 2:47 PM by extranoob

    Creating Sprite Xtra

    extranoob
      I have created a sprite xtra that does some drawing on the asset. During playback, I need to know each time the asset has reached the ending of the timeline (and/or beginning), if that makes sense.

      I thought kMoaMmEvent_SpanEnd would be the answer, but it only fires when the asset leaves the stage (I believe).
      And kMoaMmEvent_SpanBegin fires when the asset first starts playing, not every time it is restarted during playback.

      Also, I have downloaded the development kit and found the documentation to be lacking in details. Does anyone know of a good source of information for developing more complicated Xtra's?

      Thanks in advance.