I have a question regarding memory used when loading a .swf.
I have a Director MX application that plays a flash attract
loop. When the program loads the flash file the memory usage in
Task Manager for Director jumps to around 750,000k.
When the flash file is not being played it drops to around
The flash file is 40M, 361 frames long and plays at 30fps.
Roughly 12 seconds.
My PC has 1G of memory and this is the only application
running. The flash when playing is choppy and sometimes stops.
My question is why is the program jumping from 10,000k to
750,000k when a 40M file loads?
I can add more memory but I would like to know why such a
jump for such a small file.
Is there anything else I can do to decrease memory usage and
keep the quality of the attract loop?
a 800x600 bitmap needs about 2meg memory . Your flash has
eg with 350 frames . so you can calculate the need of memory.
on the harddisk the swf is stored compressed, but when loaded
to memory it will be decompressed.
If this is a linear animation, why dont you convert it to