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library not found for -lstdc++

Community Beginner ,
Apr 08, 2015 Apr 08, 2015

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My app has been running and building quite happily but I wanted to use the IOS simulator to take some screen shots.  This used to work, now since upgrading to Yosemite, I get this error:

Error occurred while packaging the application:

ld: library not found for -lstdc++

Compilation failed while executing : ld64

How to fix??? Anyone?

Sue

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correct answers 1 Correct answer

Community Beginner , Apr 08, 2015 Apr 08, 2015

Actually it just had the path to the iPhone Simulator SDK incorrectly stated.  Luckily the laptop had it right and was able to copy the path. Instead of stating: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs it just had Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs  - all okay now.

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Community Beginner ,
Apr 08, 2015 Apr 08, 2015

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Actually it just had the path to the iPhone Simulator SDK incorrectly stated.  Luckily the laptop had it right and was able to copy the path. Instead of stating: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs it just had Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs  - all okay now.

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Explorer ,
Apr 19, 2018 Apr 19, 2018

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we has same issue with device sdk not simulator

Library not found for -lstdc++ in adt on Windows 10

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